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Thursday, 26 May 2011

comic book quickies


 

Yeah sorry for the 2 week gap there, just laziness
short and sweet this week

Super dinosaur#1
written by Robert Kirkman art by Jason Howard

really surprised by this one, went in thinking it will have some twist or gore or bleakness to it but no it was was just a 90s Saturday morning cartoon played entirely straight. And that is glorious!

Avengers#13 fear itself
written by brain Michael bendis art by Chris Blachalo

Well the art was awesome. Apart from that all it was is another talkie of Bendis Avengers . Oh and it dose that really sucky thing of talking in the past tense about the current event fear itself meaning we know who survives on the team. I hate when that happens.

Secret avengers#13
written by Nick Spencer art by Scot Eaton

Now this it what an event tie in should be like! the statue of Abraham Lincoln beats the crap out of Nazi mecha. Also there were dinosaurs and gorge Washington.

The amazing spider man#661 and#662
written by Christos Gage art by Reilly Brown

This is filler, AWESOME filler. It takes two parts of spider mans recent history that he is currently an avenger and that he used to be a teacher and smashes them together . Plus it fun and at times genuinely funny.


Wednesday, 25 May 2011

Final Fantasy IV (US SNES, Wonderswan Color, PSX, GBA, DS, VC, PSP)


I don’t think I like it.

The Final Fantasy series is fairly well liked, though the last three games in the main series have been met with both harsh criticism and high accolades depending on who you ask, with the exception of XIV which came out half finished. Square-Enix gets a lot of criticism for releasing the same game over and over, both in terms of recycled gameplay and actually releasing the same game over and over. To date, I have bought the PSX, GBA, DS and now PSP releases of Final Fantasy IV, widely believed to be the first Final Fantasy with a character driven narrative. The recent PSP release aims to be the definitive version, being bundled with its previously episodic sequel, The After Years.

Unsurprisingly, I’m going to start with the cover. This is something that a lot of people don’t give much thought to where games are concerned, but as a man who routinely switches the cases of his favourite games with those of less well-liked and less scuffed cases, I’d beg to differ.

Like the legacy edition of Dissidia 012, it has a cardboard sleeve, which may or may not be the true cover art. They’ve eschewed the traditional “logo on a white background” in favour of some full colour artwork of the main cast of The After Years by long time promotional; artist Yoshitaka Amano. It’s nice enough, but I’m not sure it’ll suck in people unfamiliar with the original.

I’m focussing the review on the Final Fantasy IV part of the game, since that’s all of managed to play so far. You might think this’d be the sensible option, but the majority of the manual is focussed on The After Years, and all the information for that game is before any mention of the original.

Since this game is only a few months younger than me, I’m not going to bother regurgitating the story. Suffice it to say that it’s surprisingly complex for a game that was originally in development for the NES. The majority of gameplay features seem to be based on the GBA version, though there seem to be a few tiny differences to keep it fresh. The massive difficulty spikes the game suffered from starting at the Tower of Zot seem to have been ironed out, though this could be due in part due to the erratic encounter rate. You could go through a map once without a single battle, and then go through the same map and have a back attack encounter every time you take a step. The bosses all require keen observation to take on effectively, particularly the Eidolons. This is the first time I’ve managed to actually complete the game, and the final dungeon is incredibly arduous if you lack cottages and dry ethers to restore MP.

When I got to the final boss, I was wiped out easily at first. After grinding up a bit, I went back to confront him, only this time, I discovered a shocking secret. Now, this being the future and all, I binged for a strategy to beat him, and as far as I’m aware, nobody else seems to have discovered what I have. Zeromus is so challenging because he can unleash to devastating attacks in quick succession. Except he’s vulnerable to slow. I’ll say that again; the FINAL BOSS is vulnerable to a STATUS AILMENT.
Obligatory Text-Box shot


The graphics have really been tarted up. Shading’s a LOT smoother, and everything looks all shiny. They’ve also FINALLY made Cecil’s sprite resemble how he’s supposed to look...except in battle he goes from having long flowing hair to short spiky hair as in every other version.  And sprite flipping is still used for walking left, meaning that character’s with asymmetrical hair cuts have their partings mysteriously flip to the other side when walking left. This was originally done to save space, but considering they found room for flashy new spell and summon animations (which ARE awesome), this smacks of laziness.

Briefly talking about The After Years, I’d say it’s better than the WiiWare version.  For a start, it’s cheaper, and comes all in one bundle, plus the enemy formations don’t look so oddly spaced (the WiiWare version was adapted from mobile phones, and used the low resolution sprites from the GBA).

I’m having trouble telling if I’m being overly negative in this review, and that about sums up my feelings for FFIV. It’s definitely not my favourite, but I don’t hate it. Hell, I spent the last week playing it pretty much non-stop, so that has to count for something. As a port, it’s pretty amazing. While the other PSP final fantasy ports suffered from immense slowdown (I know for a fact that the UMD version of FFII had actual LOADING SCREENS before random encounters), FFIV Complete Collection has a data install feature, although there isn’t much noticeable lag if you don’t use it, plus it comes with art cards (which...take up space?), a PSP screen cloth with Cecil on it (alas, too little too late for mine) and a costume for Cecil in Dissidia 012 based on his sprite art, PLUS the After Years PLUS an interlude section, PLUS the fact that both GAME and Gamestation had it on sale for £20, it’s not a bad buy.

If you like that sort of thing.

Which I might.

Wednesday, 18 May 2011

First impressions: Pirates of the Caribbean 4.




Now, I’m more of a ninja man for preference but I enjoy the buckling of swash as much as any man and I’ll have it noted that the name of this blog that ye do be readin’ was originally my idea. And so it is, I feel, with a small amount authority that I can tell you about the fourth instalment of the Pirates of the Caribbean series: On Stranger Tides.
 
Most important thing about this one; Captain Jack Sparrow is the star almost exclusively. The only other characters who get anything like the same screen time are other pirates, one of whom is freaking BLACKBEARD so that’s badass. That damned whiny Orlando Bloom character is mercifully absent as is that skinny girl whose name I can never remember, you know the one. Bend it like Beckham, she got made king of the pirates in the last film. Her.
Anyway! That leaves this instalment plenty of time for the unrealistically AWESOME action scenes that made people love the Pirates films in the first place. Sparrow swings from chandeliers, jumps between horse drawn carriages while avoiding gunshot, fights with swords, steals the king's cream cakes and generally oozes the same roguish flair the character’s known for. 
There are of course some down sides. For one thing there is a distinct lack men made of rubber, 70 year olds who can punch islands in half, guys who fight with more swords at any one time than they have hands to carry them in OR mysterious superpower granting fruit of diabolic origin. COME ON DISNEY! These are things I’ve come to expect from my pirate themed media and if you can’t keep up then you shouldn’t be in the race.
There ARE mermaids though. And they are NOT like the one in that other Disney film you may have seen. They will fucking kill you. There’s a scene where Blackbeard’s crew tries to catch one (apparently you need fresh mermaid’s tears to make the fountain of youth work, I don’t know why) and they get absolutely brutalised. It’s quite a spectacle. But in the end they do catch one and it’s the worst thing that happens in the movie. Why? Because FOR SOME REASON there’s a missionary on Blackboards ship and FOR SOME REASON he falls in love with the captured sea demon and spends the rest of the film whining on about her twice as earnestly as Will Turner and Elizabeth Swan ever got. Thankfully though that character is marginalised enough that he didn’t ruin the film, but god could he kill a scene.
As is the same with all the other Pirate movies (with the possible exception of the first one) it starts off much stronger than it ends. That’s not to say the ending was actually bad, it’s just not as clever or funny as the introduction of Jack Sparrow or the mid story shenanigans, It’s just a fairly predictable clash of the various factions seeking the fountain of youth. In its defence though it seemed far less rushed than the ending of the last episode (though that may have been somewhat due to my ill considered consumption of various caffeinated beverages before going to see a film featuring lots of running water, if you catch my drift).
CONCLUSION TIME! Pirates 4 is probably the best one since the first one. It has all the bits you liked from the franchise and tries its best to cut out all the stuff everyone was complaining about. It’s funny, it’s stylish, it’s got magic and it makes as good a plot as it can while dealing with pirates discovering the fountain of youth, which is more than can be said of Pirates 3.
 
WATCH IT

Friday, 13 May 2011

Thief: The Dark Project + Thief II: The Metal Age (PC)





I wasn’t planning on doing a review this week due to exams, so this Bumper Giant Size edition has come as a shock to all.

Thief III: Deadly Shadows is one of those games you’ve probably seen a million times in game stores as a budget title (it’s usually next to Tomb Raider: the Angel of Darkness). I bought that for about a fiver, and it didn’t work. Two weeks later, I saw the first two thief games in one box for two pounds.

They didn’t work either.

However, I was able to eventually get them both working, after an extensive amount of faffing around, though it took the better part of a year for me to get Thief II working.

So, let’s start Reviewing!



First of all, I have the $old-out Software edition, so the cover leaves a fair bit to be desired; the boxarts for the two games combined only take up about a third of the front cover. Thief’s boxart reminds me of Assassin’s Creed, which isn’t really a good thing; the game emphasises not getting seen and discourages killing of humans. Thief II’s a little better in this regard; we see the protagonist (Garrett) standing in partial shadow, bow ready, eyes darting around, which is more the type of thing you’ll be doing.

I’m going to continue to compare and contrast the two for the remainder, though I’ve only played the first few levels of each so far (it takes me a while to get through most games, but hey, I get my money’s worth). Thief starts off with a thieves’ guild training course, which can be skipped, although it sets up the story a bit. The first level sees you breaking into a manor to retrieve a specific object, so it’s pretty much what you’d expect. Level Two, you need to spring your fence from prison. A bit high stakes for this stage, but I’m game. Except that the prison is located adjacent to a Haunted Mine. Full of Zombies. That can’t be taken down with your blackjack. Or Sword. Or ANYTHING other than holy water arrows. Which can only be made at certain points. I’m not saying that there SHOULDN’T be zombies(except I am), but not for the second level. Still, let’s see what level three has in store.

 

The third level sees you breaking into a tomb. It’s almost entirely full of the undead. Where there are no zombies, there are lizards who belch poison gas.

Thief II on the other hand is (I understand) almost completely free of non-human opponents, and the levels are much more focused on stealing things. You know, like a Thief would. What’s more, in the original Thief, to finish a mission on Normal Difficulty, all you need to do is grab the necessary loot. In Thief II on normal, one of those objectives is always to ESCAPE with the loot, which is far more realistic.

I was surprised to learn that during development of Thief (originally an action title called Dark Camelot), the plot was established first, and the levels tailored to fit, while in Thief II, exactly the opposite was done, and in my opinion, to better effect.

Now let me make this clear, this is not another MYST/realMYST thing. They are both great games. You play from a first person perspective, and use various tools to move around unnoticed, such as water arrows to douse torches to create more darkness, or wash away inconvenient bloodstains. The HUD has a little “light gem”, which shows how visible you are at any given moment, however you need to rely on your own ears to work out how heavy you’re footfalls are, or how close the guards are. Going unnoticed is its own reward, as you can eavesdrop on conversations between NPCs , which may lead you in the direction of treasure. But mostly they bitch about their bosses, which is still pretty entertaining.

My only major gripe is that they are next to impossible to run on modern PCs, and there is not (as of yet) one patch that just makes them work. Thankfully, there’s a pretty supportive community of fans out there, who have managed to get helpful links to fixes for whatever problems you’re having, and believe me, you will have at least two major ones. All Dark Engine games are incompatible with multiple processors, and even if you have a single core, chances are that it’s doing something called hyperthreading, which means that it’s acting as though there are two processors. Also, the video files used for mission briefings use a codec which needs to be registered, except that the company no longer supports them, so good luck with that too.

The only thing I can really say is it’s worth the effort.

Unless you only got Thief 1. That might be disappointing.

Monday, 9 May 2011

Oddworld: Abe's Oddysee review

dont
look
here
or here
"This is Rupture Farms, they say it's the biggest meat processing plant on Oddworld. My name is Abe, I used to work here. Well, I was really a slave, like all the others. Then I learned that they were gonna turn us into lunch. That's when I knew I had to escape. So, get me out of here! And help me rescue the others."



You've probably heard that before, because you probably played the demo back when it was available in PS1 magazines. Back before you had the internet (probably) and relied on these magazines for your gaming news. The introduction there pretty much sums up everything you need to know before you begin your epic adventure to save the Mudokon slaves in Oddworld's biggest meat processing plant: Rupture farms, managed by Glukkon business veteran Molluck.

As you probably also gathered from the introduction, you play a slave Mudokon (A race of green humanoids native to Oddworld) employed by the tyrannical entrepreneur of Rupture farms under relatively harsh conditions. All fellow Mudokons seen in the compound are on their knees scrubbing the same patch of floor (All except one who attempts to escape, but shortly gets eaten by a Scrab) closely guarded by Sligs (mechanically bipedal armed guards employed to keep the Mudokons working efficiently) and discouraged from speaking to each other by having their lips sewn together.
The levels are rendered in 3D programs, but are only displayed as images in-game, yet the way its shown will have you thinking it is in 3D, even though only one square of the level is shown at once. This can be useful however, as at a lot of point in the game you must hide from Sligs to survive, this is made much easier as when the Slig isn't in the same square you are, it will be oblivious to your presence no matter how loud you are. But at more points throughout the game when you are in the compound you will need to rely on the Sligs to advance. 


Abe was born with a special power making him different from the other enslaved Mudokons, he can use chanting to control others telepathically (He is also blue) giving him firepower from their guns and control over guard dogs. Any controlled Sligs can be disposed of by more chanting, causing them to explode and causing Abe to laugh and make a rather inappropriate gesture. Chanting can also be used to open bird portals, portals made by circles of bats, which Mudokons can use to safely escape the undesirable working conditions of the factory.






The game has two endings, the only difference being the video at the end. The good ending is achieved by saving more than 50 of the 99 'employees' whereas if you save any less Abe is captured by the Glukkons, killed, and used for meat on their new product 'Mudokon Pops'.


So, a hive-like extremely industrial world, slavery, and pain. A perfect depressing game, right?
Not really, the developers 'Oddworld Inhabitants' didn't take the game seriously enough to stick with the setting, however they did manage it, and the result was close to perfect. with a 1:1 ratio of humour to dystopia.


It would be relatively hard to find today, however UK-based game studio 'Just Add Water' are developing an HD remake of the game set to be released in early 2012. Perfect for players who want to revisit the timeless classic, and players who will be soon discover this epic. 


That will be all,
Pixie

Friday, 6 May 2011

Comic book quickies 6th may 2011




Fear Itself Book 2
written by Matt Faction art by Stuart Immonen.
We are only 2 issues in so its hard to tell if it can last the distance but so far Fear Itself has been a pretty pretty damn awesome event comic. story wise asgardian god of fear has been released from his prison and brought seven Thor like hammers down across the globe starting a world wide crisis. The arts fantastic and really makes it feel like a summer blockbuster . You might say its cynical to have a Thor centric event just as the new films out but that's countered by the fact that every single thing Thor says in this issue is just plain awesome. I mean it every single word. And as far as it meeting my quota for action is concerned you cant really go wrong with Nazi mechs invading the US.


Future Foundation#2
written by Jonathan Hickman art by Steve Epting
This is a damn pretty book all right. So the future foundation have to fix doctor dooms brain damage . Ok I'm fine excepting Dr doom has brain damage as iv not been following the fantastic four until last issue but what I don't get is WHY they have to fix him , I mean its DOCTOR DOOM he's going to betray you at some point and even if he dosent in this series he will at some other point not too far down the line. That aside it was a pretty funky read.


Batman Beyond#5
written by Adam Beechen art by Ryan Benjamin
This books been a wee bit shakey since it got promoted form limited series to a monthly title but this issue feels stronger than the previous arc about the future justice league. The arts the arts probably not to everyone's tastes but I like it as its just cartoony enough. Its mostly set up this issue for the last page reveal of an old returning villain but it was worth it. Hopefully the next few issues will continue with the improvements.

Wednesday, 4 May 2011

Star Wars Episode I: The Mournful Wailing




Aaaaaaauuuuuuuuuoooooogh....

Never has the phrase “I have a Bad Feeling about this” been more appropriate. There’s not much to be said about Phantom Menace that hasn’t been said a million times before. But then, I am an internet reviewer, and we’re not the most original bunch.

When people talk about this movie, the phrase “raped childhood” is never far from the tip of the tongue. The people who grew up watching the Star Wars Trilogy may or may not have a right to feel betrayed. I, however was not among them. No, there is a far subtler betrayal at hand here.

The Prequel Trilogy was the Star Wars I grew up watching.

I’d seen the Special Editions as a child, and hadn’t thought much of them. Now that I’m older, I can appreciate them in a way I doubt I could have as a kid. But I still have my VHS copy of Episode I, which I watched so often, that the tape was pretty much ruined. As a result, it’s been about a decade since I last watched the movie all the way through. So, I bought the DVD boxset, and started watching. One week ago, I was convinced that Attack of the Clones was the worst Star Wars Movie.

How I long for those Halcyon days.

I remember when I saw Phantom Menace in the theatre, I actually thought Jar-Jar Binks was a pretty funny character. I knew he was annoying, certainly, but that was his thing, wasn’t it? The one that annoyed Qui-Gon while he tried to get things done?

Watching this again, I found that I could remember almost word for word the dialogue of the film. Especially the times when people mispronounce relatively mundane words like “committee”. This is DEFINITELY the same film I remember loving so much as a child.

Why then, is it so shit?

Obviously, this film was aimed towards children. Cynically, I would say that this was due to Lucas’ forgoing payment in exchange for full merchandising rights. Curiously, this was the first Star Wars film to not receive a U rating in the UK [correct for current DVD versions of movies].
Harumble!
The Gungans are stupid. With weird syntax, they talk for no reason. Every word they speak is recognisable English (or Basic, in universe), yet Lucas seems to have insisted that they try and cutesy up every single word to make these horse-lizards endearing. Instead of Plasma Grenades, they have “boomas”. I can see that Lucas was going for an Ewok/Wookie thing with them, but it fails miserably.

Then there’s the Battle Droids. These are ridiculous, for many reasons. First of all, why build robots for battle, and NOT graft blasters onto their arms? That way people can’t pick up the rifle and use it against you should one cease to function.  And why are they sarcastic? Did the Definitely Not Chinese Stereotype Federation sit down and say to an engineer “No, I don’t think people would find emotionless Terminator Droids very intimidating. What the Naboo fear more than anything is Irony”.

But I’m nitpicking to avoid the obvious flaw in this movie. Tatooine. Jake Lloyd is NOT Darth Vader. Why he was cast over, say, Haley Joel Osment, is beyond me. Actually, scratch that. Jake Lloyd is PERFECT for the Anakin Skywalker that Lucas wrote here. Every “Yippee!” and “Oops!”sounds completely natural when it comes from that bland little Muppet’s mouth. Not to mention that ridiculous line of “This is TENSE!”. In the words of the Robot Devil; “You can't just have your characters announce how they feel! That makes me feel angry!”

Just let this kid do it.  He can't be any worse...
This is to say NOTHING of that interminable pod race sequence. That is pretty much proof that this film was made to be a spectacle rather than the next major entry in a beloved film franchise. Say what you like about Hayden Christensen and the tacked on romance, Attack of the Clones was pretty decent, ESPECIALLY one day after watching Phantom Menace.

Ugh.

I don’t much care for it.

Monday, 2 May 2011

id's Doom review

This article is about the 1993 video game, for the 2005 movie, see DOOM(film). But not here.


So, it's 1993 and you're a big fan of computer games. You are about to start up your DOS to play a classic shoot 'em up. But there's  something new on the scene!


And it's something mind-blowing, it's just like being there! For the first time ever you can look through the character's eyes and see the world as he sees it. I won't be long before you believe that you're on Phobos, Deimos, and you'll even believe that you are in Hell itself!


Now, you may be wondering "How... How is this possible?" You may also be looking behind your monitor to see if you are really looking down the corridor set out before you. On realising that no such corridor could exist within the confinements of your few-inches-thick monitor the only solution left is witchcraft, right?
Wrong. The world set out before you is rendered on a flat plane, drawn to look 3D (Not unlike Arena) in a projection known as Pseudo-3D or 2.5D.

But mechanics aside, you want to know about the gameplay! Well, the graphics are the only thing setting it aside from other shoot 'em ups of the age. The storyline is all described in the manual, and its all about shooting everything you see to get to the next level (with coloured keycards cleverly implemented)  repeated. But that doesn't take away the fun - at all. It's also strangely more thrilling than all other first person shooters, even with its lack of proper lighting and its 8/16 bit music (for this day in age (2011), way back when (1993) its was nothing less than cutting edge). So, what makes it so tremendously epic? The truth to that lies with id  (and ZeniMax, id cant hide their secrets from ZeniMax) but we can all guess, that's what the comments section is for, so please post your ideas.

there are 5 levels of difficulty, you may see yourself as too young to die, or maybe you're going to one of the moons for a bit of the old "ultra-violence".  The levels are;

  • "I'm too young to die!"
  • "Hey, not to rough!"
  • "Hurt me plenty"
  • "Ultra violence"
  • Nightmare
The harder the difficulty the more enemies you see on the maps. Except in "Nightmare", where it has as much as "Ultra violence", but they regenerate. But enemies isn't the only thing that changes with difficulty, Enemy drops also change. For example, killing a mutant will allow you to take his gun (usually a shotgun, but if its a pistol then you get a clip) unless you play in "I'm too young to die!" or "Hey, not too rough!" when you would be lucky to get a clip for your pistol.

All things considered, its a must-play. However it is currently unavailable from the LIVE marketplace.

Thank you, good night.
Pixie

Sunday, 1 May 2011

comic book quickies




BRIGHTEST DAY .24
swamp thing is back ! Anybody care ? Not me . This was a weird last issue.all the swamp thing is the true defender of earth thing just felt bolted on and the green message felt kinda preachy . This should have been awesome I mean at one point 2 giant swamp things fight it out ! but the rest of the issue is too annoying for me to care . the white light its just taking the piss at this point , bringing people back just to kill them off and bring them back again . Now don't get me wrong iv been loving brightest day over all and as a bi weekly series it been bloody awesome but like I said weird last issue.


THE FLASH .11
Filler Filler Filler Filler Filler Filler Filler Filler Filler Filler Filler Filler Filler Filler Filler Filler Filler Filler Filler Filler Filler Filler Filler Filler Filler Filler Filler Filler Filler Filler Filler Filler Filler Filler Filler Filler Filler Filler was kid flash always this whiny ?Filler Filler Filler Filler Filler Filler Filler Filler Filler Filler Filler Filler Filler Filler Filler Filler Filler Filler Filler Filler Filler Filler Filler Filler Filler Filler Filler Filler Filler Filler Filler Filler Filler Filler Filler Filler Filler Filler Filler Filler Filler Filler


BATMAN INC .5
yeah not sure what happened this issue. something about a meta bomb, a crazy old villain something about the first bat woman, was the 80s team of British super heroes killed in the 80s or was it recently ? Mater spy was sent to infiltrate batman inc or was it the new bat woman ? I dont know BUT IT WAS AWESOME ! The art was awesome the fights were awesome everything about this book from issue 1 has just been awesome .

GREEN LANTERN EMARALD WARRIORS .9
were six parts into the war of the green lanterns cross through event and I'm not sure what to think of it. While I don't like the hoal thing of thing of the event being spread throughout the different gl books , it means that the main green lantern title is ware every thing happens and the rest of the books are just padding and filler . However you cant deny that that this event has momentum and that's one of the best things any event comic can have . And this issue of filler dose feel the least fillery of the filler issues . I still think the idea of the mind controlled gl corps to be a bit weak but hal Jordan leading a team of this point power rangers makes up for it . John Stewart still looks silly in his action pimp gear though.



THE AVENGERS .12.1
this is a strange one , the point one series of comics marvel have been bringing out recently are meant to be jumping on points for new readers and this issue was certainly that a grate jumping on point actually the story was grate the art was amazing it was a fun starting point for people to pick up and start reading. And that would be fine but next issue is the start of the tie in issues to marvels fear itself summer event. So it feels less of a jumping on pint and more of a prelude of things to come. My only real problem with this comic is Tony stark I just don't understand why he's written to be such an unlikeable character since all the heroic age stuff was meant to white wash away all the stuff he did since civil war , last issue had him lie to almost all the active avengers in a big way now this issue has him whining about how much smarter ultron is than everybody on the the planet.
Yeah its not like ultrons been beaten a hundred times before or anything .

I said filler a lot didn't I ?