This is a topic which is getting talked about more and
more recently; the morality of buying and trading in used games. As you may
have noticed from previous reviews, I like really cheap old games, so I have an
opinion to share.
I’m not going to make out that pre-owned games don’t hurt
developers, because they do. When you buy a used game, literally none of that
money goes to the people who made it, and there’s less impetus for the game
store to order a brand new copy if they know that people are going to end up
trading their games in again. But here’s the twist: I’m all for buying games
second hand, but I’m also against trading them in. I know right? It’s like an
episode of the Twilight Zone.
I own a fair few games, most of which I could trade in at
a moment’s notice, or sell on Amazon or whatever. And in the past, I have
traded in games. There are a couple which I regret, but mostly, they were games
that I did not, or no longer felt I wanted. I have not done this for a few
years however, because basically, I like games. I like having them all on the
shelf, even the bad ones. I routinely switch the covers of the ones I really
like with the one’s I don’t like so much so that they look nicer. Plus, I’m
really indecisive, and prone to shifting tastes in genre, so I need a lot of
choice around me. What’s more, I’ve acquired a few games that didn’t do
anything for me when they first came out (PS1 games in particular, such as Soul
Reaver and Metal Gear Solid), and found that I enjoy them immensely. Now, even
if I bought these games in mint condition, still factory sealed, the companies
who made them would still get no money, since they aren’t making new copies of
those games, and the store can’t re-order.
Recently, however, game companies have been putting in
little things to stop people from buying their game pre-owned. Batman Arkham
City activated it’s Catwoman levels (arguably, a major selling point of that
game) with a single use DLC code. You do have to download the Catwoman content,
but that’s largely beside the point.
Classic games get re-releases fairly routinely. If I want
to play Final Fantasy VI, I can get the PS1 version, the GBA, or download the
PS1 or SNES versions onto consoles. And that makes sense for the developers to
do; they still make money, and people who weren’t around to get it the first
time for one reason or another can play through a pretty good RPG. But then
there’s all these Cult Classics. Eternal Darkness was only released on the
Gamecube, and silicon knights seem keen to distance themselves from the few
good games they’ve ever made (ooh, burn). Beyond Good and Evil sold so poorly
that they were given away with boxes of cheesestrings. And Grandia II, despite
being the most popular thing on this blog, has not been available to buy since
about 2003. And let’s not forget that ridiculously popular games, like the PS1
final fantasies, did not get any sort of re-release until about 2009. For 12
years, the only way to play FFVII was to buy the original PS1 version. Well, technically
you COULD play the PC version, but you COULD also rub glass in your urethra,
that doesn’t make it an enjoyable experience.
I’m starting to ramble, so I’ll make my point clear. In
five years time, Batman Arkham City (there are other games that do this, and
even worse, but they’re shooter-things so I don’t give a fuck) will probably no
longer be in production. I doubt that the DLC servers will still be active.
That means that eventually, people won’t be able to play through the entirety
of that game. Now, I would tend to argue that games are art, at least in as
much as any other entertainment media. I can go out, pick up a copy of, let’s
say, The World Ends With You, and play it, from start to finish, with every
little bit of the experience intact, even the weird tin-pin epilogue where the
plot get’s explained in more depth. And the odds are, that game will be
pre-owned. If in five years, I buy a copy of Arkham City, then it won’t have
the Catwoman levels. Yes, they are largely optional, and yes, they’re not
integral to the plot, but that’s not the point. If any part of the game
experience requires online activation, then that part is going to be lost
forever. And sometimes, it’s the stupid extras that make a good game great.
Imagine FFVII with no Vincent or Yuffie. New Super Mario Bros. without worlds 4
and 7. Pokémon Silver without the Kanto region, or the other version mascot.
None of these things matter for the story to work. All of these things are
entirely optional. But in the world of tomorrow, you are denied them, and you
will know that they were there, but now are not.
No comments:
Post a Comment